Resources
Various resource on AI in games/robotics, architecture etc.
ML
- GTC 24
- Agility Robotics - LLMS in robots
- ‘Chain of thought’
- Huggingface
Architecture
- GDC - Modular AI
- Chris Hecker - Structure Vs Style
- Kevin Dill, Dave Mark - Improving AI Decision Modeling Through Utility Theory
- Kevin Dill, Dave Mark - Embracing the Dark Art of Mathematical Modeling in Game AI
- Kevin Dill - Introducing GAIA
- Jakob Rasmussen - Utility AI - Apex Game Tooks - Unite 2016
- Nicolas Meuleau - Unity Labs - GOAP - 2017
- Follow-up - 2018
- YouTube - Introduction to Behaviour Trees
- YouTube - GDC Game AI Playlist
AI libraries
- Bevy
- Utility AI - big-brain
- State machines - seldom_state
- Behavior trees - bevior_tree
- Ros2
- Misc
- C++ - BehaviorTree.cpp
- Godot - beehave